Portfolio | Ruben Wesselink

Ruben Wesselink

Strategic Game Developer

Game Concept

Tourist Trap is a local multiplayer game that uses elements of the capture the flag mechanic. You're a cannibal that needs to find food for his village. You stumble upon a nice fat tourist that is a perfect meal, but the other village from across the river also spotted the tourist. Fight to capture the tourist first to feed your village.


This Game is programmed in Unity2D with C#. The Data structure I've used is object-oriented programming and the programming paradigm I've used is functional programming. I find this a logic and a clean way to program a game.